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P.S. I had a level 311 party in TCC part 2 not too long ago and
03/23/2010, 07:08:48

    Zedd writes:

    my party's skills were nowhere near capped. Of course, I kept my magic skills around level 26 (or 40, depending on equipped items) as I didn't feel like removing items just to cast spells. It seemed counter-productive to me.

    With Gray's patch, some magic skills work beyond level 63 (for example Light magic will work, in most cases, with a base value of 63 and two booster items, i.e. (63(1.5)(1.5)), but there are problems with some other magic schools if you do that. I only tested it with Day of the Gods and Hour of Power, however.





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